Principles of Writing Real-Time Audio Software for General Purpose Operating Systems
Are you interested in writing real-time audio software for general purpose operating systems? If so, there are some key principles you need to adhere to in order to ensure stable and glitch-free performance. In a recent article by Ross Bencina, he discusses the programming specifics for real-time audio software, emphasizing the importance of avoiding glitches and understanding that real-time waits for nothing.
Whether you’re working on Windows, Mac OS X, iOS, or Linux, using APIs like JACK, ASIO, ALSA, CoreAudio AUHAL, RemoteIO, WASAPI, or portable APIs such as SDL, PortAudio, and RTAudio, these principles are essential for achieving reliable real-time audio behavior.
If you’re looking for a comprehensive guide to best practices in writing real-time audio software, be sure to check out the full article here.
And if you’re a maker interested in electronics and coding, Adafruit has a wealth of resources to help you get started. From Circuit Playground boards to CircuitPython programming, Adafruit offers tools and tutorials to help you bring your projects to life. Plus, don’t forget to join the Adafruit community on Mastodon and Discord to connect with over 36,000 makers worldwide.
So, whether you’re diving into real-time audio programming or exploring the world of electronics and coding, Adafruit has you covered. And remember, in the Adafruit community, we strive to be excellent to each other, so let’s keep the conversation positive and helpful. Happy coding!